Weaver

The fabric of reality is an ever-changing and dynamic entity, susceptible to the touch of those who live within it. Magic is itself a manipulation of reality, a natural force that plays with pre-established precedents of natural law. As such, it has been molded by nature to allows others to affect itself — but those same users are also capable of modulating that force.

Weavers are not content with the magic given them — they want magic to obey them. They realize that magic itself can be influenced by magic in a metaphysical way. Metamagic is used by Sorcerers, and Weavers have tapped into that power to affect and even construct spells.

This power does not come without consequences, however. Whenever a Weaver uses her power to affect the natural order, the Gentleman, a protector of the fabric of reality, is notified. It is his prerogative to confront the Weaver, and the manner in which he does so. It can come in the form of ability score damage, HP damage, or, depending on the severity of the weaving, death.

A Weaver is always able to identify any spell cast within 30ft of them.

At Level 5:

  • A Weaver can manipulate the effects of any Cantrip, 1st, or 2nd level spell they themselves cast. This effect must be approved by the DM and fit within the level of power and confines of the spell.

At Level 10:

  • A Weaver can manipulate the effects of any 3rd, 4th, or 5th level spell they themselves cast. This effect must be approved by the DM and fit within the level of power and confines of the spell.
  • A Weaver can spend a full day weaving to create a spell of Cantrip, 1st, or 2nd level. This spell must be approved by the DM and fit within the level of power and confines of that spell level. Once the spell is created, any magic user may choose the spell as thought from a the established spell list.
  • A Weaver is able to visually see places of high magic concentration, including high magic individuals.

At Level 15:

  • A Weaver can manipulate the effects of any 6th, 7th, or 8th level spell they themselves cast. This effect must be approved by the DM and fit within the level of power and confines of the spell.
  • A Weaver can spend a full day weaving to create a spell of 3rd, 4th, or 5th level. This spell must be approved by the DM and fit within the level of power and confines of that spell level. Once the spell is created, any magic user may choose the spell as thought from a the established spell list.
  • A Weaver can manipulate the effects of any Cantrip, 1st, 2nd, 3rd, or 4th level spell being cast within 30ft of them. This effect must be approved by the DM and fit within the level of power and confines of the spell.

At Level 20:

  • A Weaver can manipulate the effects of any 9th level spell they themselves cast. This effect must be approved by the DM and fit within the level of power and confines of the spell.
  • A Weaver can spend a full day weaving to create a spell of 6th, 7th, 8th, or 9th level. This spell must be approved by the DM and fit within the level of power and confines of that spell level. Once the spell is created, any magic user may choose the spell as thought from a the established spell list.
  • A Weaver can manipulate the effects of any 5th, 6th, 7th, 8th, or 9th level spell being cast within 30ft of them. This effect must be approved by the DM and fit within the level of power and confines of the spell.

Weaver

New Earth jaredwilliam85